Class Translation2d
- All Implemented Interfaces:
Interpolatable<Translation2d>
public class Translation2d extends Object implements Interpolatable<Translation2d>
This assumes that you are using conventional mathematical axes. When the robot is placed on the origin, facing toward the X direction, moving forward increases the X, whereas moving to the left increases the Y.
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Constructor Summary
Constructors Constructor Description Translation2d()
Constructs a Translation2d with X and Y components equal to zero.Translation2d(double x, double y)
Constructs a Translation2d with the X and Y components equal to the provided values.Translation2d(double distance, Rotation2d angle)
Constructs a Translation2d with the provided distance and angle. -
Method Summary
Modifier and Type Method Description Translation2d
div(double scalar)
Divides the translation by a scalar and returns the new translation.boolean
equals(Object obj)
Checks equality between this Translation2d and another object.double
getDistance(Translation2d other)
Calculates the distance between two translations in 2d space.double
getNorm()
Returns the norm, or distance from the origin to the translation.double
getX()
Returns the X component of the translation.double
getY()
Returns the Y component of the translation.int
hashCode()
Translation2d
interpolate(Translation2d endValue, double t)
Return the interpolated value.Translation2d
minus(Translation2d other)
Subtracts the other translation from the other translation and returns the difference.Translation2d
plus(Translation2d other)
Adds two translations in 2d space and returns the sum.Translation2d
rotateBy(Rotation2d other)
Applies a rotation to the translation in 2d space.Translation2d
times(double scalar)
Multiplies the translation by a scalar and returns the new translation.String
toString()
Translation2d
unaryMinus()
Returns the inverse of the current translation.
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Constructor Details
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Translation2d
public Translation2d()Constructs a Translation2d with X and Y components equal to zero. -
Translation2d
Constructs a Translation2d with the X and Y components equal to the provided values.- Parameters:
x
- The x component of the translation.y
- The y component of the translation.
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Translation2d
Constructs a Translation2d with the provided distance and angle. This is essentially converting from polar coordinates to Cartesian coordinates.- Parameters:
distance
- The distance from the origin to the end of the translation.angle
- The angle between the x-axis and the translation vector.
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Method Details
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getDistance
Calculates the distance between two translations in 2d space.This function uses the pythagorean theorem to calculate the distance. distance = sqrt((x2 - x1)^2 + (y2 - y1)^2)
- Parameters:
other
- The translation to compute the distance to.- Returns:
- The distance between the two translations.
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getX
Returns the X component of the translation.- Returns:
- The x component of the translation.
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getY
Returns the Y component of the translation.- Returns:
- The y component of the translation.
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getNorm
Returns the norm, or distance from the origin to the translation.- Returns:
- The norm of the translation.
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rotateBy
Applies a rotation to the translation in 2d space.This multiplies the translation vector by a counterclockwise rotation matrix of the given angle. [x_new] [other.cos, -other.sin][x] [y_new] = [other.sin, other.cos][y]
For example, rotating a Translation2d of {2, 0} by 90 degrees will return a Translation2d of {0, 2}.
- Parameters:
other
- The rotation to rotate the translation by.- Returns:
- The new rotated translation.
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plus
Adds two translations in 2d space and returns the sum. This is similar to vector addition.For example, Translation2d{1.0, 2.5} + Translation2d{2.0, 5.5} = Translation2d{3.0, 8.0}
- Parameters:
other
- The translation to add.- Returns:
- The sum of the translations.
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minus
Subtracts the other translation from the other translation and returns the difference.For example, Translation2d{5.0, 4.0} - Translation2d{1.0, 2.0} = Translation2d{4.0, 2.0}
- Parameters:
other
- The translation to subtract.- Returns:
- The difference between the two translations.
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unaryMinus
Returns the inverse of the current translation. This is equivalent to rotating by 180 degrees, flipping the point over both axes, or simply negating both components of the translation.- Returns:
- The inverse of the current translation.
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times
Multiplies the translation by a scalar and returns the new translation.For example, Translation2d{2.0, 2.5} * 2 = Translation2d{4.0, 5.0}
- Parameters:
scalar
- The scalar to multiply by.- Returns:
- The scaled translation.
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div
Divides the translation by a scalar and returns the new translation.For example, Translation2d{2.0, 2.5} / 2 = Translation2d{1.0, 1.25}
- Parameters:
scalar
- The scalar to multiply by.- Returns:
- The reference to the new mutated object.
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toString
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equals
Checks equality between this Translation2d and another object. -
hashCode
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interpolate
Description copied from interface:Interpolatable
Return the interpolated value. This object is assumed to be the starting position, or lower bound.- Specified by:
interpolate
in interfaceInterpolatable<Translation2d>
- Parameters:
endValue
- The upper bound, or end.t
- How far between the lower and upper bound we are. This should be bounded in [0, 1].- Returns:
- The interpolated value.
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