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java.lang.Objectjava.util.Random
public class Random
An instance of this class is used to generate a stream of pseudorandom numbers. The class uses a 48-bit seed, which is modified using a linear congruential formula. (See Donald Knuth, The Art of Computer Programming, Volume 2, Section 3.2.1.)
 If two instances of Random are created with the same
 seed, and the same sequence of method calls is made for each, they
 will generate and return identical sequences of numbers. In order to
 guarantee this property, particular algorithms are specified for the
 class Random. Java implementations must use all the algorithms
 shown here for the class Random, for the sake of absolute
 portability of Java code. However, subclasses of class Random
 are permitted to use other algorithms, so long as they adhere to the
 general contracts for all the methods.
 
The algorithms implemented by class Random use a protected utility method that on each invocation can supply up to 32 pseudorandomly generated bits.
| Constructor Summary | |
|---|---|
| Random()Creates a new random number generator. | |
| Random(long seed)Creates a new random number generator using a single longseed: | |
| Method Summary | |
|---|---|
| protected  int | next(int bits)Generates the next pseudorandom number. | 
|  double | nextDouble()Returns the next pseudorandom, uniformly distributed doublevalue between0.0and1.0from this random number generator's sequence. | 
|  float | nextFloat()Returns the next pseudorandom, uniformly distributed floatvalue between0.0and1.0from this random
 number generator's sequence. | 
|  int | nextInt()Returns the next pseudorandom, uniformly distributed intvalue from this random number generator's sequence. | 
|  int | nextInt(int n)Returns a pseudorandom, uniformly distributed int value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. | 
|  long | nextLong()Returns the next pseudorandom, uniformly distributed longvalue from this random number generator's sequence. | 
|  void | setSeed(long seed)Sets the seed of this random number generator using a single longseed. | 
| Methods inherited from class java.lang.Object | 
|---|
| equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
|---|
public Random()
 public Random() { this(System.currentTimeMillis()); }
System.currentTimeMillis()public Random(long seed)
long seed:
 
 public Random(long seed) { setSeed(seed); }
seed - the initial seed.setSeed(long)| Method Detail | 
|---|
public void setSeed(long seed)
long seed. The general contract of setSeed
 is that it alters the state of this random number generator
 object so as to be in exactly the same state as if it had just
 been created with the argument seed as a seed. The method
 setSeed is implemented by class Random as follows:
 
 synchronized public void setSeed(long seed) {
       this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
 }
seed - the initial seed.protected int next(int bits)
The general contract of next is that it returns an int value and if the argument bits is between 1 and 32 (inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be 0 or 1. The method next is implemented by class Random as follows:
 synchronized protected int next(int bits) {
       seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
       return (int)(seed >>> (48 - bits));
 }
bits - random bits
public int nextInt()
int
 value from this random number generator's sequence. The general
 contract of nextInt is that one int value is
 pseudorandomly generated and returned. All 232
  possible int values are produced with
 (approximately) equal probability. The method nextInt is
 implemented by class Random as follows:
 
 public int nextInt() {  return next(32); }
int
          value from this random number generator's sequence.public int nextInt(int n)
 public int nextInt(int n) {
     if (n<=0)
         throw new IllegalArgumentException("n must be positive");
     if ((n & -n) == n)  // i.e., n is a power of 2
         return (int)((n * (long)next(31)) >> 31);
     int bits, val;
     do {
         bits = next(31);
         val = bits % n;
     } while(bits - val + (n-1) < 0);
     return val;
 }
 The hedge "approximately" is used in the foregoing description only because the next method is only approximately an unbiased source of independently chosen bits. If it were a perfect source of randomly chosen bits, then the algorithm shown would choose int values from the stated range with perfect uniformity.
The algorithm rejects values that would result in an uneven distribution (due to the fact that 2^31 is not divisible by n). The probability of a value being rejected depends on n. The worst case is n=2^30+1, for which the probability of a reject is 1/2, and the expected number of iterations before the loop terminates is 2.
The algorithm treats the case where n is a power of two specially: it returns the correct number of high-order bits from the underlying pseudo-random number generator. In the absence of special treatment, the correct number of low-order bits would be returned. Linear congruential pseudo-random number generators such as the one implemented by this class are known to have short periods in the sequence of values of their low-order bits. Thus, this special case greatly increases the length of the sequence of values returned by successive calls to this method if n is a small power of two.
n - the bound on the random number to be returned.  Must be
          positive.
IllegalArgumentException - n is not positive.public long nextLong()
long
 value from this random number generator's sequence. The general
 contract of nextLong is that one long value is pseudorandomly
 generated and returned. All 264
 possible long values are produced with (approximately) equal
 probability. The method nextLong is implemented by class
 Random as follows:
 
 public long nextLong() {
       return ((long)next(32) << 32) + next(32);
 }
long
          value from this random number generator's sequence.public float nextFloat()
float
 value between 0.0 and 1.0 from this random
 number generator's sequence. The general contract of nextFloat is that one float value, chosen (approximately) uniformly from the range 0.0f (inclusive) to 1.0f (exclusive), is pseudorandomly generated and returned. All 224 possible float values of the form m x 2-24, where m is a positive integer less than 224 , are produced with (approximately) equal probability. The method nextFloat is implemented by class Random as follows:
 public float nextFloat() {
      return next(24) / ((float)(1 << 24));
 }[In early versions of Java, the result was incorrectly calculated as:
This might seem to be equivalent, if not better, but in fact it introduced a slight nonuniformity because of the bias in the rounding of floating-point numbers: it was slightly more likely that the low-order bit of the significand would be 0 than that it would be 1.]return next(30) / ((float)(1 << 30));
float
          value between 0.0 and 1.0 from this
          random number generator's sequence.public double nextDouble()
double value between 0.0 and
 1.0 from this random number generator's sequence. The general contract of nextDouble is that one double value, chosen (approximately) uniformly from the range 0.0d (inclusive) to 1.0d (exclusive), is pseudorandomly generated and returned. All 253 possible float values of the form m x 2-53 , where m is a positive integer less than 253, are produced with (approximately) equal probability. The method nextDouble is implemented by class Random as follows:
 public double nextDouble() {
       return (((long)next(26) << 27) + next(27))
           / (double)(1L << 53);
 }The hedge "approximately" is used in the foregoing description only because the next method is only approximately an unbiased source of independently chosen bits. If it were a perfect source or randomly chosen bits, then the algorithm shown would choose double values from the stated range with perfect uniformity.
[In early versions of Java, the result was incorrectly calculated as:
  return (((long)next(27) << 27) + next(27))
      / (double)(1L << 54);
double value between 0.0 and
          1.0 from this random number generator's sequence.| 
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