Class Pose2d
- All Implemented Interfaces:
Interpolatable<Pose2d>
public class Pose2d extends Object implements Interpolatable<Pose2d>
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Constructor Summary
Constructors Constructor Description Pose2d()
Constructs a pose at the origin facing toward the positive X axis.Pose2d(double x, double y, Rotation2d rotation)
Convenience constructors that takes in x and y values directly instead of having to construct a Translation2d.Pose2d(Translation2d translation, Rotation2d rotation)
Constructs a pose with the specified translation and rotation. -
Method Summary
Modifier and Type Method Description boolean
equals(Object obj)
Checks equality between this Pose2d and another object.Pose2d
exp(Twist2d twist)
Obtain a new Pose2d from a (constant curvature) velocity.Rotation2d
getRotation()
Returns the rotational component of the transformation.Translation2d
getTranslation()
Returns the translation component of the transformation.double
getX()
Returns the X component of the pose's translation.double
getY()
Returns the Y component of the pose's translation.int
hashCode()
Pose2d
interpolate(Pose2d endValue, double t)
Return the interpolated value.Twist2d
log(Pose2d end)
Returns a Twist2d that maps this pose to the end pose.Transform2d
minus(Pose2d other)
Returns the Transform2d that maps the one pose to another.Pose2d
plus(Transform2d other)
Transforms the pose by the given transformation and returns the new transformed pose.Pose2d
relativeTo(Pose2d other)
Returns the other pose relative to the current pose.String
toString()
Pose2d
transformBy(Transform2d other)
Transforms the pose by the given transformation and returns the new pose.
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Constructor Details
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Pose2d
public Pose2d()Constructs a pose at the origin facing toward the positive X axis. (Translation2d{0, 0} and Rotation{0}) -
Pose2d
Constructs a pose with the specified translation and rotation.- Parameters:
translation
- The translational component of the pose.rotation
- The rotational component of the pose.
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Pose2d
Convenience constructors that takes in x and y values directly instead of having to construct a Translation2d.- Parameters:
x
- The x component of the translational component of the pose.y
- The y component of the translational component of the pose.rotation
- The rotational component of the pose.
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Method Details
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plus
Transforms the pose by the given transformation and returns the new transformed pose.The matrix multiplication is as follows [x_new] [cos, -sin, 0][transform.x] [y_new] += [sin, cos, 0][transform.y] [t_new] [0, 0, 1][transform.t]
- Parameters:
other
- The transform to transform the pose by.- Returns:
- The transformed pose.
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minus
Returns the Transform2d that maps the one pose to another.- Parameters:
other
- The initial pose of the transformation.- Returns:
- The transform that maps the other pose to the current pose.
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getTranslation
Returns the translation component of the transformation.- Returns:
- The translational component of the pose.
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getX
Returns the X component of the pose's translation.- Returns:
- The x component of the pose's translation.
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getY
Returns the Y component of the pose's translation.- Returns:
- The y component of the pose's translation.
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getRotation
Returns the rotational component of the transformation.- Returns:
- The rotational component of the pose.
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transformBy
Transforms the pose by the given transformation and returns the new pose. See + operator for the matrix multiplication performed.- Parameters:
other
- The transform to transform the pose by.- Returns:
- The transformed pose.
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relativeTo
Returns the other pose relative to the current pose.This function can often be used for trajectory tracking or pose stabilization algorithms to get the error between the reference and the current pose.
- Parameters:
other
- The pose that is the origin of the new coordinate frame that the current pose will be converted into.- Returns:
- The current pose relative to the new origin pose.
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exp
Obtain a new Pose2d from a (constant curvature) velocity.See Controls Engineering in the FIRST Robotics Competition section 10.2 "Pose exponential" for a derivation.
The twist is a change in pose in the robot's coordinate frame since the previous pose update. When the user runs exp() on the previous known field-relative pose with the argument being the twist, the user will receive the new field-relative pose.
"Exp" represents the pose exponential, which is solving a differential equation moving the pose forward in time.
- Parameters:
twist
- The change in pose in the robot's coordinate frame since the previous pose update. For example, if a non-holonomic robot moves forward 0.01 meters and changes angle by 0.5 degrees since the previous pose update, the twist would be Twist2d{0.01, 0.0, toRadians(0.5)}- Returns:
- The new pose of the robot.
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log
Returns a Twist2d that maps this pose to the end pose. If c is the output of a.Log(b), then a.Exp(c) would yield b.- Parameters:
end
- The end pose for the transformation.- Returns:
- The twist that maps this to end.
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toString
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equals
Checks equality between this Pose2d and another object. -
hashCode
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interpolate
Description copied from interface:Interpolatable
Return the interpolated value. This object is assumed to be the starting position, or lower bound.- Specified by:
interpolate
in interfaceInterpolatable<Pose2d>
- Parameters:
endValue
- The upper bound, or end.t
- How far between the lower and upper bound we are. This should be bounded in [0, 1].- Returns:
- The interpolated value.
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